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	<title>Comments on: Tutorial 9: Simon explained</title>
	<atom:link href="http://www.codemii.com/2008/12/30/tutorial-9-simon-explained/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.codemii.com/2008/12/30/tutorial-9-simon-explained/</link>
	<description>Home of the Homebrew Browser and Wii tutorials</description>
	<lastBuildDate>Sat, 31 Jul 2010 04:12:47 +0000</lastBuildDate>
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		<title>By: broeel</title>
		<link>http://www.codemii.com/2008/12/30/tutorial-9-simon-explained/#comment-11429</link>
		<dc:creator>broeel</dc:creator>
		<pubDate>Wed, 12 May 2010 10:27:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.codemii.com/?p=315#comment-11429</guid>
		<description>Beaini, try to set &quot;use real XFB&quot; in the Graphic-Settings. This should work with the tutorials and dolphin 4771 or 4525.</description>
		<content:encoded><![CDATA[<p>Beaini, try to set &#8220;use real XFB&#8221; in the Graphic-Settings. This should work with the tutorials and dolphin 4771 or 4525.</p>
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	<item>
		<title>By: Braini</title>
		<link>http://www.codemii.com/2008/12/30/tutorial-9-simon-explained/#comment-11401</link>
		<dc:creator>Braini</dc:creator>
		<pubDate>Wed, 07 Apr 2010 15:33:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.codemii.com/?p=315#comment-11401</guid>
		<description>PS: Just published it on wiibrew.org: http://wiibrew.org/wiki/LabClone</description>
		<content:encoded><![CDATA[<p>PS: Just published it on wiibrew.org: <a href="http://wiibrew.org/wiki/LabClone" rel="nofollow">http://wiibrew.org/wiki/LabClone</a></p>
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	<item>
		<title>By: Braini</title>
		<link>http://www.codemii.com/2008/12/30/tutorial-9-simon-explained/#comment-11391</link>
		<dc:creator>Braini</dc:creator>
		<pubDate>Tue, 06 Apr 2010 14:18:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.codemii.com/?p=315#comment-11391</guid>
		<description>Hi teknecal
thanks for the proposal. Now I tested with Dolphin but had no luck :(
On my office laptop the emulator is running not at all because the Intel Graphics seem to miss some important feature, and on my private PC the GRRLIB-Demo is running, but for some reason your tutorials not...  I suppose Dolphin doesn&#039;t support direct XFB access...
Finally I weighted it more important to be able to test my developments in gcube and decided to ignore GRRLIB for the moment.

So my first (very simple) game is based for 90% on your tutorials and has just been completed :-) Thanks!</description>
		<content:encoded><![CDATA[<p>Hi teknecal<br />
thanks for the proposal. Now I tested with Dolphin but had no luck <img src='http://www.codemii.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /><br />
On my office laptop the emulator is running not at all because the Intel Graphics seem to miss some important feature, and on my private PC the GRRLIB-Demo is running, but for some reason your tutorials not&#8230;  I suppose Dolphin doesn&#8217;t support direct XFB access&#8230;<br />
Finally I weighted it more important to be able to test my developments in gcube and decided to ignore GRRLIB for the moment.</p>
<p>So my first (very simple) game is based for 90% on your tutorials and has just been completed <img src='http://www.codemii.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  Thanks!</p>
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	<item>
		<title>By: teknecal</title>
		<link>http://www.codemii.com/2008/12/30/tutorial-9-simon-explained/#comment-11363</link>
		<dc:creator>teknecal</dc:creator>
		<pubDate>Sat, 20 Mar 2010 23:39:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.codemii.com/?p=315#comment-11363</guid>
		<description>I&#039;ve never tried GRRLIB with gcube but I assume it won&#039;t work because GRRLIB actually uses the GPU to do some complex things other than printing text, images, etc and so I think gcube might not have these implemented.

You could try compiling for Wii and then seeing if Dolphin might be able to run it: http://www.dolphin-emu.com</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never tried GRRLIB with gcube but I assume it won&#8217;t work because GRRLIB actually uses the GPU to do some complex things other than printing text, images, etc and so I think gcube might not have these implemented.</p>
<p>You could try compiling for Wii and then seeing if Dolphin might be able to run it: <a href="http://www.dolphin-emu.com" rel="nofollow">http://www.dolphin-emu.com</a></p>
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		<title>By: Braini</title>
		<link>http://www.codemii.com/2008/12/30/tutorial-9-simon-explained/#comment-11362</link>
		<dc:creator>Braini</dc:creator>
		<pubDate>Sat, 20 Mar 2010 16:24:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.codemii.com/?p=315#comment-11362</guid>
		<description>Hi teknecal
great tutorials, thanks!!!

In different places you propose to use GRRLIB.
Just tried to adapt some of your tutorials to GRRLIB 4.2, but then I&#039;m no longer able to compile with gamecube_rules.
The GRRLIB installer copied the libraries to C:\devkitPro\libogc\lib\wii only, so I copied theme manually to C:\devkitPro\libogc\lib\cube as well, but this gives me a linking error in function GRRLIB_Init:
GRRLIB_core.c:(.text.GRRLIB_Init): undefined reference to CONF_GetAspectRatio
Have you any experience / information if it should be possible to use GRRLIB with GCube Emulator?
  Braini</description>
		<content:encoded><![CDATA[<p>Hi teknecal<br />
great tutorials, thanks!!!</p>
<p>In different places you propose to use GRRLIB.<br />
Just tried to adapt some of your tutorials to GRRLIB 4.2, but then I&#8217;m no longer able to compile with gamecube_rules.<br />
The GRRLIB installer copied the libraries to C:\devkitPro\libogc\lib\wii only, so I copied theme manually to C:\devkitPro\libogc\lib\cube as well, but this gives me a linking error in function GRRLIB_Init:<br />
GRRLIB_core.c:(.text.GRRLIB_Init): undefined reference to CONF_GetAspectRatio<br />
Have you any experience / information if it should be possible to use GRRLIB with GCube Emulator?<br />
  Braini</p>
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	<item>
		<title>By: teknecal</title>
		<link>http://www.codemii.com/2008/12/30/tutorial-9-simon-explained/#comment-11167</link>
		<dc:creator>teknecal</dc:creator>
		<pubDate>Mon, 01 Feb 2010 08:40:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.codemii.com/?p=315#comment-11167</guid>
		<description>Hi there, Bmp2gc can&#039;t do it. 

Use raw2c found here: http://www.codemii.com/raw2c.zip
Use it like: raw2c myimage.png

(interesting enough it&#039;s not included in the latest DevKitPPC r19)</description>
		<content:encoded><![CDATA[<p>Hi there, Bmp2gc can&#8217;t do it. </p>
<p>Use raw2c found here: <a href="http://www.codemii.com/raw2c.zip" rel="nofollow">http://www.codemii.com/raw2c.zip</a><br />
Use it like: raw2c myimage.png</p>
<p>(interesting enough it&#8217;s not included in the latest DevKitPPC r19)</p>
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	<item>
		<title>By: NecroToad</title>
		<link>http://www.codemii.com/2008/12/30/tutorial-9-simon-explained/#comment-11164</link>
		<dc:creator>NecroToad</dc:creator>
		<pubDate>Sun, 31 Jan 2010 20:20:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.codemii.com/?p=315#comment-11164</guid>
		<description>Hi,

very good tutorial!
I&#039;m trying to learn how can i use GRRLIB, and I can&#039;t find a way/program that convert my PNGs to .H files. Bmp2gc don&#039;t do this, right?

thanks</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>very good tutorial!<br />
I&#8217;m trying to learn how can i use GRRLIB, and I can&#8217;t find a way/program that convert my PNGs to .H files. Bmp2gc don&#8217;t do this, right?</p>
<p>thanks</p>
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	</item>
	<item>
		<title>By: teknecal</title>
		<link>http://www.codemii.com/2008/12/30/tutorial-9-simon-explained/#comment-8044</link>
		<dc:creator>teknecal</dc:creator>
		<pubDate>Mon, 10 Aug 2009 11:56:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.codemii.com/?p=315#comment-8044</guid>
		<description>I don&#039;t have one on using PNG images, but you might want to check out GRRLIB as that has PNG loading and is quite easy to use.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t have one on using PNG images, but you might want to check out GRRLIB as that has PNG loading and is quite easy to use.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wheredapng?</title>
		<link>http://www.codemii.com/2008/12/30/tutorial-9-simon-explained/#comment-8010</link>
		<dc:creator>wheredapng?</dc:creator>
		<pubDate>Sun, 09 Aug 2009 14:46:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.codemii.com/?p=315#comment-8010</guid>
		<description>Hi! i love these tutorials and i was jsut wondering if you had one on how to use png images.  Because most games will need png images eventually.</description>
		<content:encoded><![CDATA[<p>Hi! i love these tutorials and i was jsut wondering if you had one on how to use png images.  Because most games will need png images eventually.</p>
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	<item>
		<title>By: Dont Panic</title>
		<link>http://www.codemii.com/2008/12/30/tutorial-9-simon-explained/#comment-7299</link>
		<dc:creator>Dont Panic</dc:creator>
		<pubDate>Wed, 22 Jul 2009 13:40:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.codemii.com/?p=315#comment-7299</guid>
		<description>I got it working with the same graphics library, even added the loop from tut. 12, i have a question... when i try to call the nunchuk &quot;z&quot; button it seems to scan for the wpad_button_2... whats the deal with that</description>
		<content:encoded><![CDATA[<p>I got it working with the same graphics library, even added the loop from tut. 12, i have a question&#8230; when i try to call the nunchuk &#8220;z&#8221; button it seems to scan for the wpad_button_2&#8230; whats the deal with that</p>
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